Hierarchy

Constructors

Properties

_actions: Action[] = []
_isCreated: boolean = false
actionResult: Subject<any> = ...
actionResult$: Observable<any> = ...
aimed: Subject<MessageIncoming> = ...
aimed$: Observable<MessageIncoming> = ...
applyError: Subject<any> = ...
applyError$: Observable<any> = ...
applyed: Subject<Action[]> = ...
applyed$: Observable<Action[]> = ...
clicked: Subject<MessageIncoming> = ...
clicked$: Observable<MessageIncoming> = ...
collition: Subject<any> = ...
collition$: Observable<any> = ...
colorUpdated: Subject<Color> = ...
colorUpdated$: Observable<Color> = ...
commInterface: string = 'vuplex'
created: Subject<Action[]> = ...
created$: Observable<Action[]> = ...
createdError: Subject<any> = ...
createdError$: Observable<any> = ...
customId: number = 0
destroyed: Subject<boolean> = ...
destroyed$: Observable<boolean> = ...
entity: Entity = ...
error: Subject<any> = ...
error$: Observable<any> = ...
hapticPlay: Subject<boolean> = ...
hapticPlay$: Observable<boolean> = ...
isClickable: Subject<boolean> = ...
isClickable$: Observable<boolean> = ...
isCustomId: boolean = false
message: Subject<MessageIncoming> = ...
message$: Observable<MessageIncoming> = ...
opacity$: Observable<number> = ...
opacityS: BehaviorSubject<number> = ...
opacityUpdated: Subject<number> = ...
opacityUpdated$: Observable<number> = ...
posX$: Observable<number> = ...
posXS: BehaviorSubject<number> = ...
posY$: Observable<number> = ...
posYS: BehaviorSubject<number> = ...
posZ$: Observable<number> = ...
posZS: BehaviorSubject<number> = ...
positionUpdated: Subject<{
    x: number;
    y: number;
    z: number;
}> = ...

Type declaration

  • x: number
  • y: number
  • z: number
positionUpdated$: Observable<{
    x: number;
    y: number;
    z: number;
}> = ...

Type declaration

  • x: number
  • y: number
  • z: number
rotX$: Observable<number> = ...
rotXS: BehaviorSubject<number> = ...
rotY$: Observable<number> = ...
rotYS: BehaviorSubject<number> = ...
rotZ$: Observable<number> = ...
rotZS: BehaviorSubject<number> = ...
rotationUpdated: Subject<{
    x: number;
    y: number;
    z: number;
}> = ...

Type declaration

  • x: number
  • y: number
  • z: number
rotationUpdated$: Observable<{
    x: number;
    y: number;
    z: number;
}> = ...

Type declaration

  • x: number
  • y: number
  • z: number
scaleUpdated: Subject<{
    x: number;
    y: number;
    z: number;
}> = ...

Type declaration

  • x: number
  • y: number
  • z: number
scaleUpdated$: Observable<{
    x: number;
    y: number;
    z: number;
}> = ...

Type declaration

  • x: number
  • y: number
  • z: number
scaleX$: Observable<number> = ...
scaleXS: BehaviorSubject<number> = ...
scaleY$: Observable<number> = ...
scaleYS: BehaviorSubject<number> = ...
scaleZ$: Observable<number> = ...
scaleZS: BehaviorSubject<number> = ...
setActiveUpdated: Subject<boolean> = ...
setActiveUpdated$: Observable<boolean> = ...
setAimableUpdated: Subject<{
    enabled: boolean;
    radius: number;
}> = ...

Type declaration

  • enabled: boolean
  • radius: number
setAimableUpdated$: Observable<{
    enabled: boolean;
    radius: number;
}> = ...

Type declaration

  • enabled: boolean
  • radius: number
updated: Subject<enEvent> = ...
updated$: Observable<enEvent> = ...
w: Window = window
webViewMessage: Subject<MessageIncoming> = ...
webViewMessage$: Observable<MessageIncoming> = ...
webViewVisible: Subject<MessageIncoming> = ...
webViewVisible$: Observable<MessageIncoming> = ...
win: Win

Accessors

Methods

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