Properties
Private _isCreated
_isCreated: boolean = false
Private actionResult
actionResult: Subject<any> = ...
actionResult$
actionResult$: Observable<any> = ...
Private applyError
applyError: Subject<any> = ...
applyError$
applyError$: Observable<any> = ...
Private applyed
applyed: Subject<Action[]> = ...
applyed$
applyed$: Observable<Action[]> = ...
Private collition
collition: Subject<any> = ...
collition$
collition$: Observable<any> = ...
Private colorUpdated
colorUpdated: Subject<Color> = ...
colorUpdated$
colorUpdated$: Observable<Color> = ...
Protected commInterface
commInterface: string = 'vuplex'
Private created
created: Subject<Action[]> = ...
created$
created$: Observable<Action[]> = ...
Private createdError
createdError: Subject<any> = ...
createdError$
createdError$: Observable<any> = ...
Protected customId
customId: number = 0
Private destroyed
destroyed: Subject<boolean> = ...
destroyed$
destroyed$: Observable<boolean> = ...
Private error
error: Subject<any> = ...
error$
error$: Observable<any> = ...
Private hapticPlay
hapticPlay: Subject<boolean> = ...
hapticPlay$
hapticPlay$: Observable<boolean> = ...
Private isClickable
isClickable: Subject<boolean> = ...
isClickable$
isClickable$: Observable<boolean> = ...
isCustomId
isCustomId: boolean = false
opacity$
opacity$: Observable<number> = ...
Private opacityS
opacityS: BehaviorSubject<number> = ...
Private opacityUpdated
opacityUpdated: Subject<number> = ...
opacityUpdated$
opacityUpdated$: Observable<number> = ...
posX$
posX$: Observable<number> = ...
Private posXS
posXS: BehaviorSubject<number> = ...
posY$
posY$: Observable<number> = ...
Private posYS
posYS: BehaviorSubject<number> = ...
posZ$
posZ$: Observable<number> = ...
Private posZS
posZS: BehaviorSubject<number> = ...
Private positionUpdated
positionUpdated: Subject<{
    x: number;
    y: number;
    z: number;
}> = ...
Type declaration
-
x: number
-
y: number
-
z: number
positionUpdated$
positionUpdated$: Observable<{
    x: number;
    y: number;
    z: number;
}> = ...
Type declaration
-
x: number
-
y: number
-
z: number
rotX$
rotX$: Observable<number> = ...
Private rotXS
rotXS: BehaviorSubject<number> = ...
rotY$
rotY$: Observable<number> = ...
Private rotYS
rotYS: BehaviorSubject<number> = ...
rotZ$
rotZ$: Observable<number> = ...
Private rotZS
rotZS: BehaviorSubject<number> = ...
Private rotationUpdated
rotationUpdated: Subject<{
    x: number;
    y: number;
    z: number;
}> = ...
Type declaration
-
x: number
-
y: number
-
z: number
rotationUpdated$
rotationUpdated$: Observable<{
    x: number;
    y: number;
    z: number;
}> = ...
Type declaration
-
x: number
-
y: number
-
z: number
Private scaleUpdated
scaleUpdated: Subject<{
    x: number;
    y: number;
    z: number;
}> = ...
Type declaration
-
x: number
-
y: number
-
z: number
scaleUpdated$
scaleUpdated$: Observable<{
    x: number;
    y: number;
    z: number;
}> = ...
Type declaration
-
x: number
-
y: number
-
z: number
scaleX$
scaleX$: Observable<number> = ...
Private scaleXS
scaleXS: BehaviorSubject<number> = ...
scaleY$
scaleY$: Observable<number> = ...
Private scaleYS
scaleYS: BehaviorSubject<number> = ...
scaleZ$
scaleZ$: Observable<number> = ...
Private scaleZS
scaleZS: BehaviorSubject<number> = ...
setActiveUpdated
setActiveUpdated: Subject<boolean> = ...
setActiveUpdated$
setActiveUpdated$: Observable<boolean> = ...
Private setAimableUpdated
setAimableUpdated: Subject<{
    enabled: boolean;
    radius: number;
}> = ...
Type declaration
-
enabled: boolean
-
radius: number
setAimableUpdated$
setAimableUpdated$: Observable<{
    enabled: boolean;
    radius: number;
}> = ...
Type declaration
-
enabled: boolean
-
radius: number
Private updated
updated: Subject<enEvent> = ...
updated$
updated$: Observable<enEvent> = ...
Protected w
w: Window = window