Properties
actionResult$
actionResult$: Observable<any> = ...
applyError$
applyError$: Observable<any> = ...
applyed$
applyed$: Observable<Action[]> = ...
collition$
collition$: Observable<any> = ...
colorUpdated$
colorUpdated$: Observable<Color> = ...
Protected commInterface
commInterface: string = 'vuplex'
created$
created$: Observable<Action[]> = ...
createdError$
createdError$: Observable<any> = ...
Protected customId
customId: number = 0
destroyed$
destroyed$: Observable<boolean> = ...
error$
error$: Observable<any> = ...
hapticPlay$
hapticPlay$: Observable<boolean> = ...
isClickable$
isClickable$: Observable<boolean> = ...
isCustomId
isCustomId: boolean = false
opacity$
opacity$: Observable<number> = ...
opacityUpdated$
opacityUpdated$: Observable<number> = ...
posX$
posX$: Observable<number> = ...
posY$
posY$: Observable<number> = ...
posZ$
posZ$: Observable<number> = ...
positionUpdated$
positionUpdated$: Observable<{
x: number;
y: number;
z: number;
}> = ...
Type declaration
-
x: number
-
y: number
-
z: number
rotX$
rotX$: Observable<number> = ...
rotY$
rotY$: Observable<number> = ...
rotZ$
rotZ$: Observable<number> = ...
rotationUpdated$
rotationUpdated$: Observable<{
x: number;
y: number;
z: number;
}> = ...
Type declaration
-
x: number
-
y: number
-
z: number
scaleUpdated$
scaleUpdated$: Observable<{
x: number;
y: number;
z: number;
}> = ...
Type declaration
-
x: number
-
y: number
-
z: number
scaleX$
scaleX$: Observable<number> = ...
scaleY$
scaleY$: Observable<number> = ...
scaleZ$
scaleZ$: Observable<number> = ...
setActiveUpdated
setActiveUpdated: Subject<boolean> = ...
setActiveUpdated$
setActiveUpdated$: Observable<boolean> = ...
setAimableUpdated$
setAimableUpdated$: Observable<{
enabled: boolean;
radius: number;
}> = ...
Type declaration
-
enabled: boolean
-
radius: number
Private thickness
thickness: number = 1
updated$
updated$: Observable<enEvent> = ...
Protected w
w: Window = window